THE LONG STORY OF SCRATCH

My first ever time in game development started when I was 7.

I was using Game Builder Garage, a small little game creation thingy on the Switch,

But I wanted a program that I could make "cutscenes" in.

So I found Scratch and made an account under my gamertag, thejamjam303.

I completely self-taught myself the engine, made a few simple projects and then... quit.

A few months later, I came back to it. I made a few more projects and then stopped yet again.

More than a year later, I came back to it YET AGAIN and worked on Scratch for another 1.5 years.

I made 100+ projects, from physics engines to RPGs.

Each project grew increasingly more advanced.

Before long, I was making amazing animations and insanely complex and math-stricken projects...

IN 5th GRADE!

And all of this, with no help whatsoever, zero tutorials, and nothing else.

That became my philosophy - to never get help. (idk why)

I got a ton of kids to start using Scratch, before I quit for good to move on to a text-based game engine,

GameMaker. I've made a bunch of projects and that's my forever engine, but that's another story.

In the summer before middle school started, I taught myself JavaScript and HTML to create this site and a cool game,

Which brings us to where we are now.